Skip to main content

Leon Battista Alberti was Pachacuti

Founder of the Inca Empire, Pachacuti also went by Nezahualcoyotl, founder of the Aztec Empire.

Pachacuti Inca Yupanqui, "he who overturns space and time"  by itself, is translated as "Cataclysm." The native population of the Americas plummeted from around 50 million in 1492 to 8 million in 1650, mostly by outbreaks of Black Death Plague brought by Spaniards. Nezahualcoyotl inserted himself as the 9th Sapa of the Kingdom of Cusco and founder of the Incan Empire. Hence, both Aztec in Mexico and Incas in Peru are dated to have begun at the same time. Pachacuti reminds me of those homunculus cups (the little man inside the head of the little man inside the head, etc.). Self-resemblance itself is not necessarily counter-intuitive; Pachacuti reflects the infinite regress in parallel mirrors.

I've been playing video games and watching movies for decades. I know how they work and how they affect society. I know Plague Dr is not a standard characterization. This script has no desire for safety. Thus, it's meant to be toned down. However, a genuine empathy will emerge as subscribers find something inside Plague Dr that's flawed and damaged; that they understand. One element of VR design that fascinates is this relationship between him and those wearing the headset.

As some content is far from suitable for youngsters, cutting (or age-restricted blocking) happens in layers. Once designers identify the VR theme and the Plague Dr's external motivation in it, if the subplots don't support them, we'll cut them, along with any minor characters that are distracting. We'll then layer the outer motivation with Plague Dr's inner motivation. If a plot point has little to do with either, we'll cut it.

Plague Dr is a kinetic design. It's words conjure imagery while operating in the realm of action. The book's VR adaptation blends character, movement, and subscriber. A story-based survival franchise with a lifelike horror ambiance. I'm thinking of an avatar image-based virtual reality 1st-person slasher with amphibious vehicular combat and role-playing elements.

For most single-subscriber games, the majority of people do not finish them. That's a storytelling problem. Subscribers will see the rise and fall of empires as someone who was going through the viral outbreaks. They'll witness the growth of Christianity, the Islamic Golden Age, and the Timurid all folded on-top of the Italian Renaissance. Plague Dr navigates through Earth's regions during their collapse, collecting objects, avoiding obstacles, and battling evil in the name science. Levels/episodes in Plague Dr are both linear or nonlinear and include shortcuts. 

Each subscriber is tied to Plague Dr in 1st-person. However, VR offers a context-sensitive perspective where most of what the subscriber needs to know is contained within a single screen, like Ironman. Plague Dr makes use of this heads-up display for relevant information, like maps and clocks. Ticking timebombs add tension, urgency, and conflict as zombies create situations where there is no time to waste. A level/episode may have one or even several ticking clocks; an entire season (or world) may have another. In many VR releases, people lose interest in the mechanics, but Plague Dr's story will pull them forward. subscribers want to care about Plague Dr.  The whole series is a ticking clock, crystallized by the term "What's Next." 

Subscribers will encounter zombies that use sophisticated artificial intelligence to pursue them. Although the goal is to heal them, zombies appear in waves, increasing in strength and number as Plague Dr advances. Zombies don't come out of thin air. Plague Dr can locate a viral spawn point to slow the spread before he's forced to defend himself. Plague Dr will encounter tactical challenges under pressure. Levels/episodes often make use of locked devices that can only be opened with an updatable codebook or cipher disk. Usually, there is not enough time for complex strategic planning. Such puzzle solving is quite simple, but Plague Dr is under immense time pressure.
Although combat is part of the franchise, the subscriber is made to feel less in control through limited resources and various obstructions. A significant factor in Plague Dr's main plot is the introduction of movable-type printing. This revolutionized communication and facilitated the dissemination of history as we know it. The VR settings involve military conflicts focusing on claiming territory from popular monsters in a plethora of well-known playable environments. The subscriber is also challenged to decipher locked items and uncover knowledge to progress. For instance, Plague Dr's accumulation of technology reaches a critical mass that brings about the Industrial Revolution to set off the Modern Period. 

Levels/episodes are not only grouped by region by historical timelines, with similar graphics and combatants called a world. The game itself is classified as its universe. Plague Dr doesn't force subscribers to restart after getting stuck somewhere; it offers saved games and checkpoints. Plague Dr has a surplus of defenses. 

Plague Dr practices feature potent vaccines to cure disease, but its ingredients (like many other genuine defenses) are rare. The opportunity to buy such items are available through in-game currency, increasing exponentially the more times Plague Dr gets trapped. Levels/episodes do not usually vary between play sessions, allowing subscribers to learn by trial and error. However, each level/episode adds an element of randomness, such as a monster that randomly appears and forces you to take an unpredictable path to fit the storyline.

Attacks and obstacles deplete Plague Dr's health, and the subscriber receives a "stuck" when Plague Dr is trapped since he can't technically die. Subscribers can regain lost items through in-house currency. Plague Dr is unbeatable with an indefinite number of levels/episodes; the goal is to maximize one's score. The subscriber gets to "the end" of each version by finishing a sequence of regions and usurping control from monsters. So Plague Dr perpetually finds food, water, weapons, and other supplies as VR designers produce more worlds for Plague Dr to craft and build up additional defenses to survive against the different monsters (the Underworld) and their relentless horde of the zombies. 

Plague Dr doesn't set simple goals, and reaching them is not evident until you' ve been playing for a while. Even their goals change as subscribers reveal more of the story. Defeating this "end-of-game monster" is a big-budget psychological mission. Subscribers only get "trapped" as a result of the subscriber's actions. Each subscriber's journey is presented in the form of Plague Dr's structured story, with a happy ending always within reach. The book's believable and compelling narrative explores the meaning of interactive layering using provocative ideas about agency and heroism.

This buildup is displayed on each subscriber's seastead in Plague Dr's VR arena. For example, in Plague Dr's online universe, zombies are drawn to power, the more power you display, the more zombies you'll attract. The only way to determine a subscriber's power is by the number of zombies around them. On the other hand, Plague Dr legitimately tests and publicly displays the subscriber's spatial awareness, reflexes, and speed in multi-subscriber environments. Studies have shown that subscribers can improve their eyesight by about 20% through Plague Dr. As all Plague Dr's look the same, new subscribers are encouraged to join the online arena. No one knows who's attracting the zombies unless the subscriber is stationed at their respective seastead, where uninvited visitors are potentially combative.  

Plague Dr's virtual world reflects humanity's Stone Age transition into the Neolithic Era. Subscribers will be in the same location during the Agricultural Revolution, leveling up through the systematic husbandry of plants and animals. As subscribers advance, they transition from a zombie-curing nomad to a human-feeding farmer. The productive farmers will create communities with other subscribers and expand, fostering advances in the game like transportation, metalworking, and writing. 

People who use VR have become more demanding and diverse; they need a more believable, flawed, and identifiable character like Plague Dr. VR will immerse others in this fully rounded narrative experience. It presents simulated experiences as coherent tales similar to Hollywood blockbusters. Figuratively speaking, Hollywood needs to know that October is coming. This "castle on a hill" cannot survive another zombie onslaught without Plague Dr. Designing a video game for a streaming series will surprise and move VR audiences in ways other formats will never allow.

Plague Dr emphasizes physical challenges, including hand-eye coordination and reaction time. It includes a large variety of sub-genres and interconnected games to pull this off. I'd like to make Plague Dr available on the HTC Vive, Oculus Rift, and use apps like Google Earth VR so subscribers can cooperate using voice chat to survive the zombie onslaught. Plague Dr will use these resources to be able to sail across Earth during different periods with "Street View" imagery. The VR horror genre needs Plague Dr to survive its 1st zombie apocalypse.

Plague Dr in a virtual reality platform, creates challenges as well as opportunities. Of course, Plague Dr is all in my head, so I have unlimited access to the best coders, animators, and financial backers on Earth. Plague Dr must be created within the realms of the practically possible and commercially viable. 

Plague Dr's "open-world" is a "sandbox" of scary stories, tied together with an overarching historical timeline. Plague Dr's "blank slate" is built by actual subscribers, who fills in the blanks. By default, subscribers will cleave to narrative models based on historical heroes, villains, an inciting viral incident, zombie crisis, and "resolution" with the dark side. The resolution comes in the form of completing popular events, leveling up through natural selection, and acquiring items mentioned in Leaving a Mark.

I can see subscribers engaging in VR combat against both code-driven NPC zombies and other Plague Drs controlled by other subscribers. This battle royale eschews complex crafting and resource gathering mechanics for faster-paced confrontations. You start with minimal belongings, just a polymath in a hostile, open-world environment. You're required to collect tools and shelter to survive. Plague Drs procedurally-generated environments are open-ended with no set goals.

Like the book, Plague Dr's future direction, beyond season/version 1, goes either forward or backward in time. So one game can be set during the Jurassic Era, another can be millions of years into the future. The book ends as Plague Dr "unmasked" as an indestructible extremophile who's been around since mother nature detonated the Big Bang.

Plague Dr's structure consists of 7 perpetual plot points in a cyclic order: inciting incident, first act turn, midpoint, low-point, second act turn, climax, and wrap-up - repeat. I see Plague Dr as a long-standing survival horror franchise. Potential big game producers must view Plague Dr, as a character, as central to this project - never to be replaced. When essential plot information is presented only Plague Dr's thought or in his inner world, my solution had him "transcend" as a digital being, voicing his opinion as that.

Plague Dr should be exclusive to the VR community. The online arena contains hidden hard-to-reach objects and places that contain something valuable in the real world, like upgraded auditory and video stimulus' with sensory and force haptic feedback technologies. As implantable brain-machine interfaces (BMIs) emerge, Plague Dr can take shape. After all, the book ends with our protagonist achieving a "symbiosis with artificial intelligence", like Elon Musk's Neuralink. 

As laws and technology permit, Plague Dr will eventually be able to interpret brain signals and allow subscribers to control amphibious drones. These machines can then interface at broadband speed with other types of external software and gadgets featured on an offshore mobile seastead, not stereoscopic graphics rendered as a 3D virtual world.

All 3 revered polymaths (Nezahualcoyotl, Pachacuti, and Alberti)lived from 1402 until 1472. These men share way too many similarities for it to be sheer coincidence. Alberti's European studies, achievements, exiles, and family status get echoed through both Native American timelines. While advising war criminals to fund the arts, they trained philosophers, painters, musicians, and sculptors to wage war.

Exhibit A: the Voynich manuscript, an illustrated codex hand-written in an unknown writing system. The vellum is carbon-dated to when and where Alberti wrote De iure "On Law" in 1437. Radiocarbon dating by the University of Arizona indicated a date between 1404 and 1438. The goat-skin binding/covers are not original to the book but dated to its possession by the Collegio Romano, a Jesuit university. In 2014, Tucker and Talbert positively identified 37 plants, 6 animals, and 1 mineral referenced to plant drawings in the Badianus manuscript, a 15th-century Aztec record. The atacamite in the paint suggests some of the materials came from Mexico. Some letters represented Nezahualcoyotl's native Nahuatl language enciphered. The different syllable signs enabled the representation of the Nahuatl language.

The text goes from left to right, and most of the pages have illustrations or diagrams. Some pages are foldable sheets. The Voynich manuscript has never demonstrably been deciphered, none of the many hypotheses became independently verified. The cipher system makes use of a "verbose cipher," where single letters in a plaintext get enciphered into groups of fake messages. The 1st 2 lines of page f15v strongly resemble how Latin numbers would look if verbosely enciphered. Polyalphabetic ciphers came from Leon Battista Alberti.

Pachacuti introduced "Quipu" as recording devices for his fashion from strings to conceal intel in the region of Andean America. This encryption system consisted of cotton-fiber lines. He used them for collecting census intel, keeping tax records, monitoring calendrical obligations. Quipu duly received these records for his military. The cords stored alphanumeric values as knots, often encoded in a base 10 positional system.

Pachacuti’s polyalphabetic encryption system modified ciphers so they wouldn't yield texts where all shapes occur with roughly equal probability anymore. His written "words'' were like codes to be looked up in a codebook. The Voynich manuscript’s internal structure are similar to Roman numerals, which at the time would be his natural choice for the codes. Since book-based ciphers contained short messages, they were very cumbersome to write and to read. It also includes a meaningful text that was intentionally rendered obscure by mapping it through 1 of Pachacuti’s ciphers; this algorithm operated on individual letters.

The psychoanalyst Otto Rank said: "Almost all important civilized peoples have early woven myths around and glorified in poetry their founders of religions, of dynasties, and cities. The record of their birth and their early years get furnished with fantastic traits; the amazing similarity, sometimes geographically far removed from 1 another, is well known and has struck many an investigator."

Reflections of invaders globetrotting, as a state within states, have persisted ever since fragments of a sizable disintegrating asteroid struck the planet 12,800 years ago. The Mal'ta–Buret impact event is why Incan people called Pachacuti "The Earth Shaker." He defines the term, most recent common descendant (MRCD). This term is also used about the human ancestry of genes (haplotypes) rather than organisms. The age of human MRCD is unknown. I’m speculating. Most tie it to the Younger Dryas (around 12,900 BC). The impact temporarily reversed the gradual climatic warming after the Last Glacial Maximum started receding approximately 20,000 BC.

The Underworld used so-called co-religionists to "band together" and defend themselves from perceived persecution. Such private militias were formed by and fall under the influence of charismatic spies, becoming instruments of Underworld ambitions. In Asia, the Underworld penetrated the Afghan Pashtun Lodi mob to pay for the Forbidden City of Beijing, commanding the Chinese to explore (and avoid) various parts of the world. In Africa, they used Muslims to destroy the kingdoms of Nubia, who wouldn't pay for protection, only leaving behind Alodia (their vassal). Then they dissolved Arab Spain (Al-Andalus) through a Vatican Reconquista. The formerly vast Mali mob teetered on the brink of collapse under pressure from the Underworld's Songhai sect. In the Americas, both Inca and Aztec were commanded by Pachacuti. By changing the course of chronology, the Underworld created a global black market dedicated to the cultivation, manufacture, distribution, and sale of things that are subject to prohibition elsewhere. As you might imagine, Pachacuti was deceived through postmortem betrayal.

Emanating from the Black Sea coasts of Romania, Leon Battista Alberti's new common tongue evolved simultaneously into the various Latin languages that exist today (notably Italian, French, Spanish, Portuguese, Romanian, etc.). Sponsor of Christopher Columbus's voyages, Spain was just the 1st Latin power to settle and colonize the most considerable areas, from the U.S and the Caribbean to the southern tip of America.

There's plenty of sources for similar cultural practices between societies on opposite sides of the oceans. The Underworld's hyperdiffusion is in the traditions of lost early civilizations. Unlike trans-cultural diffusion, I do not use trading and cultural networks to explain our expansion. Instead, our impact suggests that all significant cultural innovations and societies derive from us. Religious institutions are clear proof of our existence, as similar worship ceremonies and symbols recur in geographically separated communities.

Pachacuti held the appointment of canon in the metropolitan church of Florence. He had the leisure to devote himself to forgeries. Gifted in many ways, Pachacuti's only known European sculpture is a self-portrait medallion, so it's hard to tell what he looked like exactly. We know he was tall and athletic, allegedly being able to jump over a man's head. Pachacuti's descendants are semi-accurately tracked with Haplogroup E-L29, a genetic lineage. He conjured up this story about his family being an early political mob in Florence that established a flourishing trade company with agencies all over the world.

The Renaissance saw a dramatic expansion of the Underworld's espionage activities. Various armies grew much more extensive, with corresponding budgets. Likewise, their foreign ministries all increased in size. Underworld budgets expanded to pay for these expansions, like intelligence departments with full-time staff, and well-paid spies and agents. The Underworld became more bureaucratized and sent out military attaches that were personable officers abroad. These attached diplomats evaluated the world's armies and navies.

Italy was the most significantly powerful nation with many enemies and few friends. It tried to keep track of them all through a well-organized intelligence system based in major cities all over Europe. They combined the best practices from others at the highest political and financial levels. The establishment of other dedicated intelligence organizations became directly linked to the colonial rivalries between the significant Latin powers and the accelerating development of military technology.

His treatises covered a wide array of innovations, from an architectural perspective to accounting. Under his leadership, the Gothic ages came to an end; henceforth, I refer to Pachacuti as “Renaissance Man.” His criminal organization was more like a gang of mafia groups. Renaissance Man controlled a mob with syndicates that still control diverse subcultures and communities through their networks.

NOTE: Although ™ will allow wealthy individuals to escape taxes, it will not harm mainstream society by ignoring other financial, environmental, and labor regulations. Our structures won't blight ocean views either. ™ 's industry/farming methods will never deplete the environment. Our waste will supply the 7 Seas with energy and surrounding waters with life; without exploiting both residents and the nearby population.

Leon Battista Alberti did not concern himself with the practicalities of building, and very few of his significant works were completed. We know as a student of early Roman remains, Pachacuti grasped the nature of column and lintel architecture. From the visual rather than structural viewpoint, Alberti correctly employed the Classical orders. Unlike his contemporaries, who utilized his work to produce tangible results, Pachacuti preferred the flexibility to go where he wanted as he pleased. Orchestrating events like the Hundred Years' War, Battle of Castillon, Wars of the Roses and the Battle of Bosworth Field, the Underworld reestablished itself within the Tudor mob before Renaissance Man's death.

Were these mighty demigods who share similarities separated by vast distances eyewitness accounts of alien visitations, or could it have been merely a 15th-century spy-ring? Perhaps tales of deities interacting with humans, imparting intel and technology, and impregnating women to create demigods were encounters with the Underworld.

NOTE: The Underworld stems from the Mal' ta–Buret' culture. They are the genetic descendants of both modern-day Native Americans and Bronze Age Yamnaya. Paradoxically, the Yamnaya culture is the strongest candidate for the original Black Sea homeland of the Proto-Indo-Europeans and their language. These coastal steppes have had dozens of migrations/invasions before and since then so bear with me.

Renaissance Man visually depicted in the 16th-century Codex of Ixtlilxochitl and his prehispanic glyph compared with images of Pachacuti and Leon Battista Alberti can't be ignored. Although these usages can be cryptic, light skin has little melanin pigmentation and has adapted to environments of low UV radiation. Northern Chinese people, for example, have the whitest skin. This mutation is most commonly found amongst the Arctic populations of Siberia, as measured through skin reflectance.

There are several peak periods in all 3 lives that go unaccounted for. I don't think Leon Battista Alberti was born in Genoa in 1404, nor was he raised in Venice. The reason his mother is unknown is that the Americas weren't revealed to the public yet. This whole idea of him being an illegitimate widow's son is cryptic, hermetically sealed in the initiation rites of Freemasonry. Leon Battista Alberti's father, being exiled from Florence, is a cover-up for him not having a past until 1428. This philosopher, warrior, architect, poet, ruler (tlatoani) of the city-state of Texcoco was a pre-Columbian Underworld spy born in Mexico.

I think humanity was in the Stone Age prior to the 15th-century. His father was a French Viking (in Italy known as a condottieri). He was Norman mercenary who commanded overseas private brigades and multinational armies. In America, they rebranded themselves as Toltec. Nezahualcoyotl, meaning "Coyote who fasts",much appreciated the arts and fine craftsmanship of the Toltec, meaning artisan. The Nahuan word "Tolteca'' was synonymous with "who brings civilization." Although most Native Americans do not have heavy beards, there are groups reported to have included bearded individuals only after the Spanish arrived. The Aché people of Paraguay, for instance, came from Norman contact. The Southern Paiute have a similar story based on what I see. So do the Guanches in Tenerife. This is why they had thick beards and looked more in appearance like Latins than Native Americans. his father was a French condottieri who failed to become a Latin monarch and pope so he retired in the Canary Islands. Besides noblemen, princes also fought as condottieri. Given the sizable income to their estates; notably Sigismondo Pandolfo Malatesta, Lord of Rimini, and Federico da Montefeltro, Duke of Urbino. Despite war-time inflation, their pay was high.

Growing up, Pachacuti focused on American message confidentiality. He enjoyed rendering text unreadable by interceptors without cryptic intel. He attempted to ensure secrecy in communications for spies, military leaders, and diplomats at a very young age. In Italy, he studied the old ruins for the Vatican, exciting his interest in architecture, strongly influencing the counterfeits he later designed. Many Roman inventions were improved versions of Pachacuti’s devices as far as I'm concerned. Histories were crafted during the Renaissance by humanists and clergy - mostly based on documents of their own making.

You're probably asking yourself, how could he?? When Neezahualcoyot was young, the Tepanec forces and their Mexica contingents laid siege to Texcoco. His father, (Underworld boss Ixtlilxochitl), was cornered and murdered in front of him by Mexica; Nezahualcoyotl fled into exile. From Huexotzingo, he sailed across the Atlantic Ocean to the Canary Islands. Due to the strategic situation of the Canary Islands as a crossroads of Underworld maritime routes and commercial bridge between Rome, Africa, and the Americas, this was one of the places on the planet with the highest pirate presence. From this archipelago, Nezahualcoyotl made incursions into the Caribbean as a Viking. Amassing enough wealth to enter Italy in style. Then he temporarily came back home as Pachacuti, forming the Aztec and Inca Empires.

This is why the Canary Islands are the prime location for Atlantis, it's west of  Gibraltar, but close enough to the Mediterranean Sea. Popular culture often places Atlantis there, perpetuating the original Platonic setting as he understood it. The location of Atlantis in the Atlantic Ocean has a certain appeal given the closely related names. A character in the narrative provides a record of Atlantis that is similar to Plato's and places Atlantis in America. Now assuming he didn't have access to large ships, think it's not possible? As a senior citizen, Thor Heyerdahl (1914 – 2002) became notable for his Canary Islands expeditions. Heyerdahl sailed 5,000 miles across the Pacific Ocean in a hand-built raft from America to the Tuamotu Islands. The journey demonstrated how early people could have made long sea voyages, creating contacts between separate cultures. Heyerdahl linked to a diffusionist model of cultural development.

The Bermuda Triangle is also known as the Devil's Triangle or Hurricane Alley. It is a loosely defined part of the Atlantic Ocean where several aircraft and ships are said to have disappeared under mysterious circumstances. People attribute various disappearances to the paranormal or activity by extraterrestrial beings. However, the presence of vast fields of methane hydrates "mother-nature farts" on the continental shelves can, indeed, sink a scale model ship. When she releases, it decreases the density of the water; anything rising to the surface would be rapidly dispersed by the Gulf Stream. Publications by the USGS describe large stores of undersea hydrates worldwide, including the coastline of the southeastern U.S With vast releases of gas hydrates to have occurred in the Bermuda Triangle roughly 12,800 years ago, during the asteroid impact. The Guanches of Tenerife were the only native people known to have lived in the Macaronesian region before the arrival of Latins. Nezahualcoyotl's Frankish Dad had contacts with the Genoese merchants who had visited the Canary Islands from the 2nd half of the 8th-century onwards.

This is why people believed that the Mayan and Aztec ruins were remnants of Atlantis. At its peak, Pachacuti not only designed but controlled the largest city in the pre-Columbian Americas. Renaissance Man designed Machu Picchu. Pachacuti's real name is Acolmiztli Nezahualcoyotl, "Lion's Arm." The degrees of many modern societies retain the 3 grades of his Late-Gothic craft guilds. He advanced the field of engineering, including quake-proof masonry, artificial lakes, fountains, pressurized water, roadways, and elaborate terracing.

He designed the "Alborada de Nezahualcoyotl," a system that was still in use over a century after his death. Texcoco  "the Athens of the Western World," contained remains of hilltop gardens, sculptures, and a massive above ground and underground aqueducts. Tenochtitlan's aqueducts came from springs on the banks of the lake. They also organized a system that collected human waste for use as fertilizer. In Rome, Leon Battista Alberti was Ironically employed by pope Pope Nicholas V for the restoration of the Roman aqueduct of Acqua Vergine. His Italian patron's hilltop hideaway served as a template for future architects. Tenochtitlan extended to the swamps, which by that time were gradually disappearing to the west.

Similar to Venice, Tenochtitlan was connected to the mainland by bridges and causeways leading to the north, south, and west. The paths were interrupted by bridges that allowed canoes and other water traffic to pass freely. The decks - pulled away, if necessary, to defend the city. The city was interlaced with canals so that all sections of the town could be accessed on canoes. Pachacuti used Pochtecas, people in charge of commerce, as spies and diplomats, and had diplomatic immunity.

Along with the pochteca, before a battle or war, cryptic "quimitchin" was sent to spy amongst enemies, usually wearing the native costume and speaking the native language, techniques similar to secret agents. Although Pachacuti is known mostly for being an architect in Europe, he was also a mathematician of many sorts. He made significant advances in this field during the Renaissance. At the beginning of the Renaissance in Europe, views shifted to favor simple Native American geometries. The use of the circle was a staple of his architectural treatise, which described the ideal house of worship in terms of sacred geometry.

Nezahualcoyotl believed that his "Unknowable God" was the geometer of the world. He found the human body, inscribed in the circle and the square, was the fundamental geometric Reflection of the cosmic order. In pre-modern Europe, double-entry bookkeeping had theological and cosmological connotations, recalling both the scales of justice and the symmetry of a “Unified Perspective.”

The vast collection of unfinished and altered work has promoted much speculation as to both men's intentions and whereabouts. A decade after king Ixtlilxochitl's murder, Nezahualcoyotl, who's not Mexica, would come back as Pachacuti to avenge his father's death. Nezahualcoyotl reclaimed Texcoco with the help of an Underworld spy codenamed Itzcoatl, the future ruler of Tenochtitlan. They created a new state religion for the Mexica that awaited the fulfillment of a messianic prophecy. His wandering family would find the destined site whose location would be reflected by an eagle with a snake in its beak. They saw this vision on what was then a small swampy island in Lake Texcoco, a reflection that is now immortalized in Mexico's coat of arms and on the Mexican flag.

Not deterred by the unfavorable terrain, Nezahualcoyotl set about rebuilding his fathers' city. Using the chinampa (Peruvian floating island system) for agriculture, they expanded their drug labs to produce hallucinogenic species of the mushrooms and Erythroxylon coca, a plant that contains numerous alkaloids. They still use these methods to manipulate their subjects' mental states and brain functions. To explain the central mystery of madness, they experimented with the right temporal lobe for auditory hallucinations. The covert administration of high doses of these psychoactive drugs is now used universally.

The Underworld dominated central Mexico by way of the Toltecs, Oaxaca by the Mixtec, and the lowland Maya area had urgent medical centers at Chichén Itzá and Mayapán. They built a tributary kingdom covering most of Central America. They maintained control by withholding vital resources like suitable beasts of burden, wheeled transport, or the mechanics associated with animal power. Even so, Native American domains were too mountainous and boggy for street development. Before being deceived, Pachacuti's kingdom had between 90 and 112 million people, a larger population than the Roman Empire at the same time. His languages (notably Italian, French, Spanish, Portuguese, Romanian, etc.) are either official or heavily used in 72 countries around the world. Of the United Nations's 6 official languages, 2, French and Spanish, descend from Leon Battista Alberti's remixed Latin.

What if most prehistoric remains in some of Earth's cryptic structures and monoliths are the work of Renaissance Man, influenced by Underworld technology, not aliens who visited us in the past? Similarities between antique structures built on opposite sides of the 7 Seas were constructed and designed by humanist spies. Thus, Pachacuti's intellectual movement advocated the study and imitation of classical antiquity. Today in the west, his reviews are considered the cornerstone of a fundamental rounded education; but what are we taught? Click here to understand this better.